about

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I’m a Paris-based designer exploring how stories, spaces, and systems create meaningful experiences. I have an academic background in cinema and game design, and spent five years designing serious games and interactive experiences in the digital learning industry.

Over the past year, I contributed to the artistic vision of Nour, a 3D adventure game for my final-year project. The game combines exploration of ancient ruins, environmental puzzles, and climbing mechanics, immersing players in a narrative shaped by the lore of a fable and the culture of Lebanon. I also directed Bourgeons de Science, an interactive video mapping installation at the CNAM Museum in Paris, where visitors co-created a virtual plant wall through rhythm. Currently, I am developing Omnis, an immersive installation using audience motion capture to co-create a visual experience around the theme of creation; past, present, and future.

You can check out all the stuff I do here.

HARD SKILLS

Unity (interactive & real-time engines) --- Premiere Pro, DaVinci Resolve, After Effects, Reaper (video & sound) --- Figma, Miro (UX & prototyping) --- Photoshop, InDesign, Lightroom, Procreate (graphic design & illustration) --- Twine, Notion, WordPress (narrative & content)

CONTACT

jorgevillemurisabel@gmail.com

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